Nick Fox-Gieg | Workshop | Generative Art Objects that Last

Maintaining your work is an enduring problem in interactive new media art. In this workshop, we’ll solve this problem with recycled desktops and SBCs (Single Board Computers, for example the Raspberry Pi or Nvidia Jetson). We’ll install Linux on them and turn them into permanent art objects that run a single app when booted, and never require updates or routine maintenance. We’ll look at a variety of options for creating these standalone apps, focusing on the openFrameworks C++ toolkit—a mainstay of interactive art for almost two decades, capable of performing very well even on old or low-power hardware. We’ll also look at browser art using WebGL, and running older Windows and Mac apps in virtual machines. This introductory-level workshop is ideal for people interested in building interactive installations, running small local ML models, restoring archival interactive work, or just learning more about openFrameworks in general.
Maintaining your work is an enduring problem in interactive new media art. In this workshop, we’ll solve this problem with recycled desktops and SBCs (Single Board Computers, for example the Raspberry Pi or Nvidia Jetson). We’ll install Linux on them and turn them into permanent art objects that run a single app when booted, and never require updates or routine maintenance. We’ll look at a variety of options for creating these standalone apps, focusing on the openFrameworks C++ toolkit—a mainstay of interactive art for almost two decades, capable of performing very well even on old or low-power hardware. We’ll also look at browser art using WebGL, and running older Windows and Mac apps in virtual machines. This introductory-level workshop is ideal for people interested in building interactive installations, running small local ML models, restoring archival interactive work, or just learning more about openFrameworks in general.
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